Author Topic: Letter from Sega  (Read 681 times)

jjnova

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Letter from Sega
« on: January 18, 2009, 11:26:57 PM »

The first mission of The House of the Dead: OVERKILL is also Special Agent G’s first mission. He has been dispatched by his agency, the secretive AMS, to investigate Papa Ceasar’s connection to a host of mysterious disappearances. At the exact moment G arrives, Detective Washington also turns up at the gates of the plantation house, on the trail of his missing father.

From the outset a tension exists between these hardboiled professionals, each feeling the other is stepping on their turf. But, when mutants attack, the Detective and the Agent are forced to accept that two guns are better than one and that an immediate and violent response is required.

The pair storm the plantation house grounds, gunning their way between trees and shrubs, capping mutants left, right and centre. Before long they reach the doors of the plantation house itself. They break in and find the place overrun with mutants. Something has gone badly wrong here…

Inside the Plantation House, a host of sick and twisted surprises awaits our heroes, and holed up in the basement is their nemesis, Papa Ceasar, with the first surprise in what promises to be a long, dangerous night in Bayou City.

The House of the Dead: OVERKILL uncovers the ugly, terrifying, red hot secrets behind the House of the Dead; the daddy of all over-the-top shooters.  While staying true to the classic gameplay this hugely successful SEGA series is getting a new retro look, with distinctive graphics, sound and attitude that will add to its horror cool status.  Plus, thanks to the Wii Remote™, players will fight off zombies when they get too close; pistol-whipping jaws off and smashing in skulls with their shotgun butt.

[Editors Note:] House of the Dead 2 & 3 Returns has me primed for this game. If you already have that and need more zombie shooting action to get ready for Overkill, check out Resident Evil: Umbrella Chronicles.
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Bluteg

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Re: Letter from Sega
« Reply #1 on: June 13, 2009, 01:01:40 AM »
I still wanna play this with you. (No Homo)
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cookies9

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Re: Letter from Sega
« Reply #2 on: April 15, 2010, 06:40:42 AM »
Multiplayer is also an incredibly mixed bag. While the modes themselves work well, the limited options and arenas -- there are only three in total -- kill the potential for fun before you even leave the gate. But the biggest crime is that you can only participate in races against online competition; modes like Battle, the incredibly fun Capture the Chao, Knockout, Grab, and King of the Hill are only available as local split-screen. That unforgivable design decision aside, All-Star Racing is a shallow yet enjoyable racing experience that serves as a nice love letter to diehard Sega fans, but those of you who aren't devoted to the House That Sonic Built will be better off turning to Nintendo's Mario Kart series for a dose of racing fun.
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vandercan

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Re: Letter from Sega
« Reply #3 on: July 16, 2010, 04:26:53 AM »
Sega has always done an excellent job with their house of the dead video game series.  I am sad that they weren't able to stay in the game console market.  They still have a very large presence in the video game world.

sudha12

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Re: Letter from Sega
« Reply #4 on: August 10, 2010, 01:16:39 PM »
Please let me begin by giving some background information about myself. I’ve always enjoyed hack-and-slash RPGs back since Blizzard released Diablo. I left Diablo II for Phantasy Star Online, which subsequently killed two Dreamcast systems I bought from PSO through to v.2. I played Episode II on the Game Cube until my memory card save became corrupted because of a compression glitch, and switched over to playing on the Xbox version. I took a break and came back to PSO: Blue Burst after getting hyped up about Phantasy Star Universe. I think it’s safe to say that I’ve really enjoyed the PSO series, despite the various technical and community issues the games were marred with.
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rajan884

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Re: Letter from Sega
« Reply #5 on: August 27, 2010, 07:12:37 AM »
It's because the keyboard jams up when 3 buttons are pressed. Try reassigning the directional keys (up, down, etc.) to the number keypad on the right, and the A and B buttons to letters. Or you could put the directions as letters. To change it, go to options->joypad->configurate on the visualboy. You have to hold A and B, then hold up to climb up.
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